A random spell and ritual table is necessary because spells and rituals spreads in many books. In the tables, you'll find only the official spells and rituals (except the spells and rituals who are tied to a specific thread pack). This list will be updated when a new Beyond the Wall book is released.
A blog about the old school Fantasy in Tabletop RPG and the old D&D. English is not my native language, so please excuse any spelling mistakes :)
Saturday, May 9, 2020
Random spell and ritual tables for Beyond the Wall
Beyond the Wall and Other Adventures is a fantastic game, and I like making some tools for my use when I prepare an adventure, or when I need a quick idea.
A random spell and ritual table is necessary because spells and rituals spreads in many books. In the tables, you'll find only the official spells and rituals (except the spells and rituals who are tied to a specific thread pack). This list will be updated when a new Beyond the Wall book is released.
A random spell and ritual table is necessary because spells and rituals spreads in many books. In the tables, you'll find only the official spells and rituals (except the spells and rituals who are tied to a specific thread pack). This list will be updated when a new Beyond the Wall book is released.
Friday, May 8, 2020
A simple Battle-grid combat
Sometimes, I want to run a fight without having to draw an exact map of the terrain. It's specially true if I want to describe the scene in a theatre of the mind style. I plan to test a battle-grid for helping me to run this style of simplified fights.
For this, we need a battle-grid to help define zones (lines) for allied and enemy side. For each grid we need :
- a Front Line (one for each side)
- a Rear Line (one for each side)
- a Far Line (one for each side) - spelled Back Line on my picture below
We don't use measures of distance, nor 5 feet grid. 6 zones will be fine, you can draw them on a blank map or make something fancy.
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| A battle-grid on my landing page on Roll20 |
Tuesday, May 5, 2020
My review of Beyond the Wall and Other Adventures
I've discovered an RPG gem some month ago: Beyond the Wall and Other Adventures. I'm actually playing two campaigns with this game (as a GM) and I think I can review it now :)
Beyond the Wall and Other Adventures is a recent roleplaying game based on Dungeons & Dragons B/X but with some twists and a different low fantasy sensibility. One of the objectives of this game is to play with no prep (or a minimal prep). Really, it's a success. You can really create rich characters with the character playbooks and playing one of the scenario pack on the fly without having much work, on a single evening.
BtW is inspired by the works of Ursula K. LeGuin, Susan Cooper, and Lloyd Alexander. It's more a game about young people struggling for saving their homes and becoming heroes than a classic sword & sorcery game about becoming rich and powerful. The character creation and rules enforce the theme, and it's really refreshing. It's good for bringing young players at a gaming table because they play the young good people, protect their family and friends, and discover the dangerous world beyond the wall of their village. It's more low fantasy than D&D, and magic is less powerful and flashy, more subtle.
Technically in BtW you can play three core classes, but mix two of them for many different flavors. You have the warrior, the rogue and the mage. The warrior is what you expect, with some knacks to choose for personalization. The rogue is a better fighter than in D&D B/X, and without surprise it's a skill monkey. A rogue can be a thief, a scout, a hunter or any specialist who rely on the mastery of many skills. The mage wields the power of three magic types: cantrips, spells and rituals, but he is not bound to arcane or divine spellcasting, because magic is magic, it's subtle so it's difficult to say if a god really sends you spells or if your magic comes from another source. And the mage can use any weapon (no armor) and have d6 HP, so... it's useful from the beginning.
The magic system is really nice and different. A mage can cast cantrips, not potent but useful spells which don't count in your spell limit by day, but requires a stat check to not cast a fumble! A mage can also cast regular spells, who are levelless. You can cast as many spells a day as your level, and doesn't need to read your spellbook each day for memorize them, so it's not Vancian magic. And a mage can cast rituals, who are very long to cast (1 hour by level), need a stat check, but are very powerful and doesn't count in your spell by day limit. The rituals have a level, so for learning and launch a ritual, you need to be of the ritual level.
There are no complex rules here like tracking encumbrance. All is easy to understand, easy to teach, and open to quick and safe houseruling.
Thanks for reading!
Beyond the Wall and Other Adventures is a recent roleplaying game based on Dungeons & Dragons B/X but with some twists and a different low fantasy sensibility. One of the objectives of this game is to play with no prep (or a minimal prep). Really, it's a success. You can really create rich characters with the character playbooks and playing one of the scenario pack on the fly without having much work, on a single evening.
Theme
BtW is inspired by the works of Ursula K. LeGuin, Susan Cooper, and Lloyd Alexander. It's more a game about young people struggling for saving their homes and becoming heroes than a classic sword & sorcery game about becoming rich and powerful. The character creation and rules enforce the theme, and it's really refreshing. It's good for bringing young players at a gaming table because they play the young good people, protect their family and friends, and discover the dangerous world beyond the wall of their village. It's more low fantasy than D&D, and magic is less powerful and flashy, more subtle.Characters
In BtW, character creation is made with all the players at the table, because they create their characters with bounds between them and are invited to create important NPC and locations to the blank village map provided. Each player picks a playbook (they are more than 40 playbooks at this time) and each playbook invite the player to roll on 7 tables to generate the character story, stats and skills in the same time. After the character creation process, all the PC have a nice background with bounds to other PC and NPC. The gamemaster can exploit this created background, NPC and locations to launch his adventures.Technically in BtW you can play three core classes, but mix two of them for many different flavors. You have the warrior, the rogue and the mage. The warrior is what you expect, with some knacks to choose for personalization. The rogue is a better fighter than in D&D B/X, and without surprise it's a skill monkey. A rogue can be a thief, a scout, a hunter or any specialist who rely on the mastery of many skills. The mage wields the power of three magic types: cantrips, spells and rituals, but he is not bound to arcane or divine spellcasting, because magic is magic, it's subtle so it's difficult to say if a god really sends you spells or if your magic comes from another source. And the mage can use any weapon (no armor) and have d6 HP, so... it's useful from the beginning.
Rules
BtW is a nice mix between old school and modern rules. From old school D&D B/X you have the 6 stats with the classic modifiers (-3 to +3), you have your base attack bonus, XP progression chart by class, simple combat rules and the old 5 saving throws. Monsters are equivalent to B/X one, with HD and the like. From modern games you have the skills (+2 or +4 bonuses for some stat checks, who are roll under a d20), you have fortune points (sort of destiny points for rerolling dices and stop bleeding to death).The magic system is really nice and different. A mage can cast cantrips, not potent but useful spells which don't count in your spell limit by day, but requires a stat check to not cast a fumble! A mage can also cast regular spells, who are levelless. You can cast as many spells a day as your level, and doesn't need to read your spellbook each day for memorize them, so it's not Vancian magic. And a mage can cast rituals, who are very long to cast (1 hour by level), need a stat check, but are very powerful and doesn't count in your spell by day limit. The rituals have a level, so for learning and launch a ritual, you need to be of the ritual level.
There are no complex rules here like tracking encumbrance. All is easy to understand, easy to teach, and open to quick and safe houseruling.
Conclusion
Beyond the Wall is really a nice game and my favorite OSR game at this time. The playbooks are incredibles and Flatland Games give us many free supplements for playbooks and scenario pack. The game is more a fantasy game than a sword & sorcery one, more Tolkienesque than D&D in my mind.Thanks for reading!
Beginning a new blog
Hi fellow RPG gamers!
Foremost, I think I need to present myself. I'm a French gamemaster who play RPG since 1993 (AD&D 2nd edition). In my gaming life, I've playing countless tabletop games like Rolemaster, BattleTech, Nightprowler, Dream Ouroboros and many other games. I came to the hobby when I was 13 if my memory is good, at school and I always liked to create worlds, characters and adventures.
I now work in data management in a big company in Brittany, but my brain is always full of adventures, characters, wonders and magic.
With this blog, I want to share with you some of my thoughts, inspirations and rules about roleplaying games and specially about the old school roleplaying games. They are my second true love (after my adorable wife) and I like discussing about them.
Three years ago, I discovered the OSR movement, and my flame is renewed. I hope to share it with you on this blog :)
Foremost, I think I need to present myself. I'm a French gamemaster who play RPG since 1993 (AD&D 2nd edition). In my gaming life, I've playing countless tabletop games like Rolemaster, BattleTech, Nightprowler, Dream Ouroboros and many other games. I came to the hobby when I was 13 if my memory is good, at school and I always liked to create worlds, characters and adventures.
I now work in data management in a big company in Brittany, but my brain is always full of adventures, characters, wonders and magic.
With this blog, I want to share with you some of my thoughts, inspirations and rules about roleplaying games and specially about the old school roleplaying games. They are my second true love (after my adorable wife) and I like discussing about them.
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