Sometimes the Dead fail to make the crossing to the Far Ocean. Instead they sail on and on, finally washing up on a shore where no-one knows them in a new form. The Wise will say that it’s because they have an unfinished life, and that the Ocean has granted them a second chance to make it whole before they voyage again. Ghosts appear as young children on a beach or shore, with no explanation as to who they are or how they arrived there. They will have eyes from violet to grey, the color of a storm. The ghost child will wander the beach until the villagers adopt it, which is usually immediately and without question — to do otherwise invites bad luck such as storms, drownings and poor fishing yields. Often ghost children are regarded as some judge-ment from the Ocean for misdeeds, though they are also a blessing for childless families.
A blog about the old school Fantasy in Tabletop RPG and the old D&D. English is not my native language, so please excuse any spelling mistakes :)
Sunday, May 10, 2020
A Beyond the Wall playbook: The Revenant
Originally created by Ralph Lovegrove for his campaign Beyond the Waves, this is the Revenant Playbook, a rogue-mage tied to the sea and the deads.
Libellés :
Beyond the Wall,
Playbooks
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